Author Topic: Final copy of Boxed  (Read 25103 times)

Silly

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Final copy of Boxed
« on: March 16, 2007, 03:17:29 PM »
Hey. i think that this bad boy is purdy much done :P


http://dplogin.com/files/maps/boxed.bsp

Final and last copy of boxed :)

« Last Edit: April 19, 2007, 05:55:13 PM by Silly »

jitspoe

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #1 on: March 16, 2007, 03:28:34 PM »
You shouldn't release the same map under different names.  Instead, release betas, fix the issues, and release the final version.  Also, keep your map name all lowercase, as Linux has issues with case sensitivity.  Follow this guide here:

http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=New+Map+Release+Procedure

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #2 on: March 16, 2007, 03:32:25 PM »
WEll... i did fix the issue, and that is my final copy

Spook

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #3 on: March 16, 2007, 03:33:47 PM »
looks like you used back2back for the map design and look... personally i hate that map, so i will actually download this to take a look at it

*yikes, that map is so unorganized, and that high tunnel needs some sort of lighting

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #4 on: March 16, 2007, 03:36:51 PM »
Alrighty...

i dont know how to zip things, and too lazy to use the serch function... Jits can u tell me or give me a link on how to?

Spook

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #5 on: March 16, 2007, 03:38:22 PM »
to .zip? right click the file and hit compress

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #6 on: March 16, 2007, 03:39:25 PM »
i did and its not there?


Spook

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #7 on: March 16, 2007, 03:42:58 PM »
well it should be there as a completely new file in the same folder.

one other thing about your map, if you didnt catch my edit, the high tunnel needs lighting, and your ladders are ungodly huge, i think they would be over 8 feet wide according to jitspoes conversions

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #8 on: March 16, 2007, 03:48:10 PM »
Hehe ya the ladders are giant :P:P

but the high tunnel is sapose to be dark. Too make people turn back and be like

oh nothing here :P:P

**EDIT

spook i meant that when i right clicked on it that the

"compress" icon did not appear

*edit

nvm i found it :S

Spook

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #9 on: March 16, 2007, 03:54:35 PM »
:P lol it was hiding from you... the other thing you could have done was archive it for winrar.

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #10 on: March 16, 2007, 03:56:35 PM »
meh

so other than the ladders....

do you think it is good?

jitspoe

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #11 on: March 16, 2007, 03:56:43 PM »
It should be there if you're using XP.  If not, you need to grab something like winzip.

Anyway, some general feedback on the map:
- It needs more than one path.  The high path isn't really that accessible, and is very limited and needs lighting.
- There's a lot of really unrealistic stuff that kills the atmosphere, like massive ladders.  One is even made of sand.
- Textures need to be rotated in many different locations.  Some things could stand to have a texture other than the wood planks, too.
- Red flag stand uses tiles, blue uses wood (minor detail).

I can run through it with a demo and be more specific later, if you want.  This should really be boxed_b2.bsp or boxed_beta2.bsp.  If you want to follow the guide and work on turning this into a good map, I'll upload it to the beta server for play testing.

Edit: My net connection died and there were like 10 replies since I tried to post this.

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #12 on: March 16, 2007, 03:58:58 PM »
oh could you add it to the beta thing?

nanywa

jitspoe

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #13 on: March 16, 2007, 04:04:32 PM »
I renamed the map to boxed_b2.bsp and uploaded it to the beta server.  I'm sending you a PM with the details.  Note that you need to put the map in your pball/maps/beta directory:

http://dplogin.com/files/maps/beta/boxed_b2.bsp

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #14 on: March 16, 2007, 04:57:42 PM »
oh.. k thanks alot for the PM and for the tips.

I will take note of those tips when i get back to my mom's house.

nightryder

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #15 on: March 16, 2007, 05:28:37 PM »
you forgot the tops of these barrels

Zorchenhimer

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #16 on: March 16, 2007, 05:40:26 PM »
Is it just me, or did you mess up your spawn points? I spawned, it seemed, randomly no matter what team I was on.

jitspoe

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #17 on: March 16, 2007, 06:08:03 PM »
I think the spawn angles also need to be fixed.  I'm pretty sure I spawned facing the wall.

Silly

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #18 on: March 16, 2007, 08:12:24 PM »
ooohh lmao maybe i forgot to set teamnumbers to some of the spawn points :S

lol darn it :P

and those  barrels i will fixed, though im pretty sure i fixed them earlier.... hmmm

edit

or maybe you were in Deathmatch modE?

Zorchenhimer

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Re: New map - Boxed2 (well 2 standing for fixed)
« Reply #19 on: March 16, 2007, 08:25:14 PM »
or maybe you were in Deathmatch modE?

Nope. I checked and all the spawns had a teamnumber of 2.