Author Topic: NewMap: DDay Paintball Style  (Read 23235 times)

Termin8oR

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NewMap: DDay Paintball Style
« on: March 25, 2007, 04:43:51 PM »
This map is still a work in progress and will be for a long while.
I was given this idea by .StaRz.Superman, thanks superman.

Here are some screenshots of it so far.



magalhaes

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Re: NewMap: DDay Paintball Style
« Reply #1 on: March 25, 2007, 05:05:49 PM »
wow nice idea!love it...will it be siege?

Spook

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Re: NewMap: DDay Paintball Style
« Reply #2 on: March 25, 2007, 05:18:20 PM »
is that lit? i hope not, but if it is change the lighting style

Silly

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Re: NewMap: DDay Paintball Style
« Reply #3 on: March 25, 2007, 05:55:11 PM »
LOL DDAY!!

what a good idea!
Now all you have to do is make some sort of sound effect of bombs dropping and tanks. LOL!

Great idea super :P

I hope this map turns out well, so far it is

magalhaes

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Re: NewMap: DDay Paintball Style
« Reply #4 on: March 25, 2007, 06:00:03 PM »
hm nice map for USA-GERMANY clan wars anyway...;D

SuperMAn

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Re: NewMap: DDay Paintball Style
« Reply #5 on: March 25, 2007, 07:48:03 PM »
hm nice map for USA-GERMANY clan wars anyway...;D

Thats what I was thinking too =D

KiLo

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Re: NewMap: DDay Paintball Style
« Reply #6 on: March 25, 2007, 09:43:49 PM »
hm nice map for USA-GERMANY clan wars anyway...;D

Thats what I was thinking too =D

I like the way you guys think.

If we find a neutral server we could make a World War III.  ;D
« Last Edit: March 26, 2007, 09:21:15 AM by KiLo »

Eiii

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Re: NewMap: DDay Paintball Style
« Reply #7 on: March 25, 2007, 10:18:25 PM »
Oh dear lord, textures. The textures look horrible. This map could be good if it were a bit more detailed, but I have a feeling that no matter how pretty it gets, the attackers will just get slaughtered. If there were some way to get it balanced, that'd be cool, but it might lose the feeling you're going for.

The biggest texture problem I have is the grass-dirt texture. That's meant for a smooth transition between dirt and grass, not to be used tiled. It's also odd to have grass/dirt have sharp edges like the block you have there has.

nightryder

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Re: NewMap: DDay Paintball Style
« Reply #8 on: March 25, 2007, 11:03:12 PM »
to balance it maybe make the germans have worse guns and/or no barrels. Also have the germans spawn in the back of the base so the American/Canadians have a little time to get started before the barrage of bullets starts coming.

the textures do look a little off and im sure you'll work with em.i also think there should be some cliffs along the side to make it look a little more like the battle at normandy. maybe watch Saving Private Ryan for a little inspiration ;). I've played a level like this before for a different game and it was pretty fun so i think this will turn out pretty good.

b00nlander

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Re: NewMap: DDay Paintball Style
« Reply #9 on: March 26, 2007, 12:15:12 AM »
[...] I have a feeling that no matter how pretty it gets, the attackers will just get slaughtered. [...]

guess what happened on D-Day ^^

Eiii

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Re: NewMap: DDay Paintball Style
« Reply #10 on: March 26, 2007, 01:07:56 AM »
Guess what isn't much fun. ^^

S8NSSON

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Re: NewMap: DDay Paintball Style
« Reply #11 on: March 26, 2007, 08:20:15 AM »
Way back in the day Hump and I worked on a DDay type map.
Actually it was his idea, and he employed me to create the landing crafts.
The way I did it was as follows:
I made a DDay style landing craft. The craft started out to sea a bit in water over your head. At the beginning of the game everyone spawned above the craft. I had to "drop" the players into the boat because being the craft was an entity it had to have a second to become solid or the player would fall right through it right at the start. The entire craft was a func_train that simply started out at sea and went in towards the beach. Next problem was the door swinging down to let the troops out. Unfortunately you can't have a fun_train, and a rotating entity as the same object. To combat this, as soon as the craft came to a stop I continued the swinging door's func_train and shot it down thought the sea floor to make it disappear. When the craft came to a halt there was an identical door already sitting there waiting for it. So with the original door gone down through the sea floor, and the new door in it's place, I could apply a rotation to the new door to make it swing down and open for the troops to come storming out of. The problem was, now you had this door sitting in the middle of the water close to the beach. This could look odd from shore. From inside the craft it looked absolutely perfect. Unless you were REALLY REALLY looking for it, you couldn't even tell the doors were switched as the craft came to a halt. And in that particular map the Germans spawned far enough away from the beach they couldn't see the little door sitting out there alone in the water.

Granted this type of thing take a lot of time and patience to get perfect. And after all that work the map was never released. But that's the price you pay for perfection. It looked pretty darn cool watching it work. At the time I didn't know how to spawn players with gear, or even if it was possible. Gear falling through the boat to the sea floor on spawn was another issue I had to deal with. In the end I got it working perfectly, but it never came to anything.

Good luck with this map. I really hope you go for the animated landing craft approach. That would rock!

S8NSSON

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Re: NewMap: DDay Paintball Style
« Reply #12 on: March 26, 2007, 08:22:27 AM »
Quote
Quote from: SuperMAn on Yesterday at 07:48:03 PM
Quote from: magalhaes on Yesterday at 06:00:03 PM
hm nice map for USA-GERMANY clan wars anyway...Grin

Thats what I was thinking too =D

I like the way you guys think.

If we find a neutral server we could recreate World War II. 

Any servers in Normandy?

magalhaes

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Re: NewMap: DDay Paintball Style
« Reply #13 on: March 26, 2007, 08:56:33 AM »
Maybe you could use lekky´s new server located in england ;)

kNoC

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Re: NewMap: DDay Paintball Style
« Reply #14 on: March 26, 2007, 09:20:27 AM »
cant see the pictures at school...

KiLo

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Re: NewMap: DDay Paintball Style
« Reply #15 on: March 26, 2007, 09:24:22 AM »
I'm sitting two computers down from you kNoC and I can see the pictures. Come on down and get my proxy to see the pictures.

Sharp

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Re: NewMap: DDay Paintball Style
« Reply #16 on: March 26, 2007, 09:58:06 AM »
hm nice map for USA-GERMANY clan wars anyway...;D

Rofl Allies will get slaughtered by the looks of things. =]

Dirty_Taco

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« Reply #17 on: March 26, 2007, 11:33:24 AM »
Post removed
« Last Edit: July 26, 2010, 12:19:57 AM by Dirty_Taco »

TinMan

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Re: NewMap: DDay Paintball Style
« Reply #18 on: March 26, 2007, 12:21:05 PM »
SPRAY!!!11

jitspoe

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Re: NewMap: DDay Paintball Style
« Reply #19 on: March 26, 2007, 02:15:25 PM »
Aside from the textures and (lack of) lighting, the other problem this map has is the fact that it's kind of a box floating in space -- the ocean just comes to an abrupt end, as do the sides of the hill.  I can't really think of a good way to remedy this, though.  Quake2 maps really need to be enclosed somehow.  I imagine the r_speeds are going to be really bad, too, and a lot of people's framerates will suffer (especially if reflective water is enabled).

S8N: What happened to that map?