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September 03, 2010, 07:13:50 AM
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Author Topic: New Map: Abandon All Hope - Final Release  (Read 8537 times)
jitspoe
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« Reply #80 on: September 26, 2007, 07:42:49 PM »

I dunno, but I think the stock brick textures have less tiling issues than that one.
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Zorchenhimer
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Posts: 2571

« Reply #81 on: October 27, 2007, 05:45:03 PM »

So thats what back fog looks like...


* blackfog.jpg (40.57 KB, 640x400 - viewed 258 times.)
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y00tz
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Posts: 2742

« Reply #82 on: October 27, 2007, 05:49:05 PM »

Heh, this map has been inprogress so long I'm tempted to rename the topic "Old Map: Abandon All Hope."
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Zorchenhimer
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« Reply #83 on: October 27, 2007, 05:50:43 PM »

Haha. I'm almost ready to release beta 3. Almost...
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jitspoe
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« Reply #84 on: October 30, 2007, 07:16:45 PM »

Abandon All Hope Of This Map Ever Getting Finished.

Sounds like most of my maps. Smiley
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Zorchenhimer
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Posts: 2571

« Reply #85 on: October 30, 2007, 07:20:45 PM »

I knew there was a reason I named it that! Haha.
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FourthX
Developer
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Posts: 249

« Reply #86 on: November 01, 2007, 12:36:09 PM »

Heh, this map has been inprogress so long I'm tempted to rename the topic "Old Map: Abandon All Hope."


You can have your pizza right or you can have your pizza now, but you cannot have your pizza right now.

FtX
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Zorchenhimer
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Posts: 2571

« Reply #87 on: December 01, 2007, 04:27:10 PM »

I have a feeling I should have chosen a different name for this map.

I realized the other day that I didn't have the source to this map backed up.  So, unless I can somehow retrieve it from my old and busted hard drive, there isn't gonna be a beta 3, or final release.  Undecided
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Zorchenhimer
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Posts: 2571

« Reply #88 on: September 23, 2008, 10:58:32 PM »

ZOMG! AN UPDATE!!

^_^

I present, beta 3:
abandon_b3.zip  2.4 MiB

Unzip to your /paintball2 folder.  Zip includes all necessary textures, with the exception of the CTP textures.

I only felt like taking one screenie:


After I uploaded everything I found an error with the barrels in the middle room where the plant used to be.  I'll fix it next time around.
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Rick
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« Reply #89 on: September 23, 2008, 11:25:41 PM »

Haha. I'm almost ready to release beta 3. Almost...

Didn't take you very long =P
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Zorchenhimer
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Posts: 2571

« Reply #90 on: September 23, 2008, 11:32:05 PM »

Hey, I'm surprised I got this far.  I never usually finish anything.  Tongue
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Rick
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« Reply #91 on: September 23, 2008, 11:42:55 PM »

I found a huge problem with the map. Like huge.
It's going to have to be remade, sorry. Sad


It's a misaligned brush, looks like a shadow.


* OMG_ZORCH_U_MISSED_THIS.JPG (54.86 KB, 640x480 - viewed 167 times.)
« Last Edit: September 24, 2008, 12:55:29 AM by Rick » Logged
Laged
68 Carbine

Posts: 374

« Reply #92 on: September 24, 2008, 09:11:27 AM »

Just my personal opinion but I would apply a metal texture to the bottom and/or top surface of the lamps.
Well, nothing else to say. The map looks great and will be fun to play. I just hope you make the final version a tiny bit faster than the _b3 Tongue
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Zorchenhimer
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Posts: 2571

« Reply #93 on: September 25, 2008, 12:21:44 PM »

Mainly some bug fixes, but here is Beta 4.
abandon_b4.zip  2.3 MiB

I also added two more doors:


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Laged
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Posts: 374

« Reply #94 on: September 25, 2008, 12:44:46 PM »

I am missing the texture transparent.jpg, shouldn't it be in that .zip file of yours?
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ViciouZ
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Posts: 1836

« Reply #95 on: September 25, 2008, 12:53:34 PM »

Is the short gap between betas 3 and 4 to make up for the one between 2 and 3? Tongue

This is blatantly just to get my leetest ever postcount Cheesy
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Zorchenhimer
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Posts: 2571

« Reply #96 on: September 25, 2008, 02:09:42 PM »

I am missing the texture transparent.jpg, shouldn't it be in that .zip file of yours?


Oops, I didn't pack the zip correctly.  I fixed it so you can just download it again.  Also delete the folder "/paintball2/pball/abandon" (or just move it to your textures directory to avoid the download).  >.<
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jitspoe
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« Reply #97 on: September 27, 2008, 12:33:55 PM »

I put it up on the beta server.  One thing that really bugs me is that the barrels aren't phong shaded.  I'm tempted to write a program that will auto-phong shade barrels (or a custom list of textures).

Edit: lol, we played hide and seek on it.  You about need to make it DSM, or we need some kind of BF2-style capture and hold game mode.
« Last Edit: September 27, 2008, 12:59:02 PM by jitspoe » Logged
Zorchenhimer
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Posts: 2571

« Reply #98 on: September 27, 2008, 01:44:27 PM »

I knew I was forgetting something.  >.<

I could definitely make this map DSM.  I was also planning on adding the KOTH game mode.
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Chef-Killer
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Posts: 540

« Reply #99 on: September 27, 2008, 01:50:24 PM »

Yeah, KOTH with two flags would be nice Wink
« Last Edit: September 27, 2008, 02:18:34 PM by Chef-Killer » Logged
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