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jitspoe
Administrator
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« Reply #80 on: September 26, 2007, 07:42:49 PM » |
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I dunno, but I think the stock brick textures have less tiling issues than that one.
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Zorchenhimer
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« Reply #81 on: October 27, 2007, 05:45:03 PM » |
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So thats what back fog looks like...
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y00tz
Global Moderator
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« Reply #82 on: October 27, 2007, 05:49:05 PM » |
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Heh, this map has been inprogress so long I'm tempted to rename the topic "Old Map: Abandon All Hope."
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Zorchenhimer
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« Reply #83 on: October 27, 2007, 05:50:43 PM » |
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Haha. I'm almost ready to release beta 3. Almost...
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jitspoe
Administrator
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« Reply #84 on: October 30, 2007, 07:16:45 PM » |
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Abandon All Hope Of This Map Ever Getting Finished. Sounds like most of my maps. 
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Zorchenhimer
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« Reply #85 on: October 30, 2007, 07:20:45 PM » |
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I knew there was a reason I named it that! Haha.
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FourthX
Developer
VM-68
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« Reply #86 on: November 01, 2007, 12:36:09 PM » |
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Heh, this map has been inprogress so long I'm tempted to rename the topic "Old Map: Abandon All Hope."
You can have your pizza right or you can have your pizza now, but you cannot have your pizza right now. FtX
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Zorchenhimer
Autococker
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« Reply #87 on: December 01, 2007, 04:27:10 PM » |
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I have a feeling I should have chosen a different name for this map. I realized the other day that I didn't have the source to this map backed up. So, unless I can somehow retrieve it from my old and busted hard drive, there isn't gonna be a beta 3, or final release. 
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Zorchenhimer
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« Reply #88 on: September 23, 2008, 10:58:32 PM » |
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ZOMG! AN UPDATE!! ^_^ I present, beta 3: abandon_b3.zip 2.4 MiB Unzip to your /paintball2 folder. Zip includes all necessary textures, with the exception of the CTP textures. I only felt like taking one screenie:  After I uploaded everything I found an error with the barrels in the middle room where the plant used to be. I'll fix it next time around.
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Rick
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« Reply #89 on: September 23, 2008, 11:25:41 PM » |
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Haha. I'm almost ready to release beta 3. Almost...
Didn't take you very long =P
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Zorchenhimer
Autococker
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« Reply #90 on: September 23, 2008, 11:32:05 PM » |
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Hey, I'm surprised I got this far. I never usually finish anything. 
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Rick
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« Reply #91 on: September 23, 2008, 11:42:55 PM » |
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I found a huge problem with the map. Like huge. It's going to have to be remade, sorry.  It's a misaligned brush, looks like a shadow.
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« Last Edit: September 24, 2008, 12:55:29 AM by Rick »
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Laged
68 Carbine
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« Reply #92 on: September 24, 2008, 09:11:27 AM » |
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Just my personal opinion but I would apply a metal texture to the bottom and/or top surface of the lamps. Well, nothing else to say. The map looks great and will be fun to play. I just hope you make the final version a tiny bit faster than the _b3 
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Zorchenhimer
Autococker
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« Reply #93 on: September 25, 2008, 12:21:44 PM » |
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Mainly some bug fixes, but here is Beta 4. abandon_b4.zip 2.3 MiB I also added two more doors:  
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Laged
68 Carbine
Posts: 374
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« Reply #94 on: September 25, 2008, 12:44:46 PM » |
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I am missing the texture transparent.jpg, shouldn't it be in that .zip file of yours?
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ViciouZ
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« Reply #95 on: September 25, 2008, 12:53:34 PM » |
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Is the short gap between betas 3 and 4 to make up for the one between 2 and 3?  This is blatantly just to get my leetest ever postcount 
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Zorchenhimer
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« Reply #96 on: September 25, 2008, 02:09:42 PM » |
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I am missing the texture transparent.jpg, shouldn't it be in that .zip file of yours?
Oops, I didn't pack the zip correctly. I fixed it so you can just download it again. Also delete the folder "/paintball2/pball/abandon" (or just move it to your textures directory to avoid the download). >.<
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jitspoe
Administrator
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Posts: 14123
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« Reply #97 on: September 27, 2008, 12:33:55 PM » |
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I put it up on the beta server. One thing that really bugs me is that the barrels aren't phong shaded. I'm tempted to write a program that will auto-phong shade barrels (or a custom list of textures).
Edit: lol, we played hide and seek on it. You about need to make it DSM, or we need some kind of BF2-style capture and hold game mode.
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« Last Edit: September 27, 2008, 12:59:02 PM by jitspoe »
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Zorchenhimer
Autococker
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« Reply #98 on: September 27, 2008, 01:44:27 PM » |
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I knew I was forgetting something. >.<
I could definitely make this map DSM. I was also planning on adding the KOTH game mode.
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Chef-Killer
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« Reply #99 on: September 27, 2008, 01:50:24 PM » |
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Yeah, KOTH with two flags would be nice 
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« Last Edit: September 27, 2008, 02:18:34 PM by Chef-Killer »
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