Author Topic: Community Texture Pack (56k Warning)  (Read 75433 times)

lekky

  • Autococker
  • Posts: 2449
Re: Community Texture & Model Pack (56K =()
« Reply #100 on: June 05, 2007, 07:08:18 PM »
holy crap which is the game which is real life :/

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture & Model Pack (56K =()
« Reply #101 on: June 05, 2007, 07:13:07 PM »
:D

I guess I do have to work on resizing them a lot.  I still wish he had bigger character models.  Jitspoe himself has said that our crouching models are some of the smallest hit boxes around.  I really hope some cool maps are made with this stuff and our community picks up.  Maybe once some of the great texture makers in our community start pitching in, people will say, 'Is that mod for Half-Life 2?'

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Community Texture & Model Pack (56K =()
« Reply #102 on: June 05, 2007, 09:26:52 PM »
I can't make the fence thicker... it's just a texture with an alpha channel.  What I need is for someone to model it.

I could model it. But there is one problem: my md2 exporter (form Blender) doesn't want to work. I'll have to find another way to convert it or make it.

Eiii

  • Autococker
  • Posts: 4595
Re: Community Texture & Model Pack (56K =()
« Reply #103 on: June 05, 2007, 09:33:40 PM »
Use brushes maybe?

KiLo

  • Autococker
  • Posts: 2086
Re: Community Texture & Model Pack (56K =()
« Reply #104 on: June 05, 2007, 09:39:42 PM »
Use brushes maybe?

You might kill yourself before you finish it. :)

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture & Model Pack (56K =()
« Reply #105 on: June 05, 2007, 09:45:21 PM »
Use brushes maybe?

Eww, 400 2x2 brushes? No thanks

I can't make the fence thicker... it's just a texture with an alpha channel.  What I need is for someone to model it.

I could model it. But there is one problem: my md2 exporter (form Blender) doesn't want to work. I'll have to find another way to convert it or make it.

QME

This post presented by: Hotel y00tz ;)
« Last Edit: June 05, 2007, 10:06:14 PM by y00tz »

Nitroboy

  • VM-68
  • Posts: 123
Re: Community Texture & Model Pack (56K =()
« Reply #106 on: June 05, 2007, 11:14:04 PM »
k, well here are all the textures I got from school. I would of gotten more, but I got my camera taken away in class. :'( 

http://files-upload.com/274825/school.rar.html

about 13 MB.

I really want to go to like a tile store or carpet store and take pictutes of all the textures there. It would be fun to have many different tiles.

Eiii

  • Autococker
  • Posts: 4595
Re: Community Texture & Model Pack (56K =()
« Reply #107 on: June 05, 2007, 11:16:54 PM »

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture & Model Pack (56K =()
« Reply #108 on: June 05, 2007, 11:19:07 PM »
nevermind, thanks Nitroboy :D

jitspoe

  • Administrator
  • Autococker
  • Posts: 18801
Re: Community Texture & Model Pack (56K =()
« Reply #109 on: June 06, 2007, 12:27:44 PM »
Modeling the fence would lead to some really high r_speeds.  You could possibly model parts of the fence, like horizontal bars, to help add a little bit of depth, but the vertical posts I think would need to stay a texture, unless you're doing really small sections of fence in an enclosed area where you can afford the polygons.

Termin8oR

  • Autococker
  • Posts: 1023
Re: Community Texture & Model Pack (56K =()
« Reply #110 on: June 06, 2007, 01:51:15 PM »
so when are you putting all the textures into one zip file?

Apocalypse

  • Autococker
  • Posts: 1463
Re: Community Texture & Model Pack (56K =()
« Reply #111 on: June 06, 2007, 04:11:53 PM »
Once its 56k I think Termin8or. Nice hotel y00tz.
Edit: y00tz the garagemore like 26-27 feet y00tz because people are like 7 feet.

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture & Model Pack (56K =()
« Reply #112 on: June 09, 2007, 12:07:42 AM »
Once its 56k I think Termin8or.

Haha, the 56k thing is a warning to the guys with dial-up.  I used to have a 14.4 yeaaaaaars ago and I feel for those guys.
I'll probably put a release out soon, but I got a new job which means less time working on them, but the amount of beautiful textures I have available for me (it's at a hospital) are endless.

Here's a quicky from my cliff work as of late.


*edit - not my rock/ground texture, I got it from this site somewhere - and it's not going in the CTP.

Eiii

  • Autococker
  • Posts: 4595
Re: Community Texture & Model Pack (56K =()
« Reply #113 on: June 09, 2007, 01:02:03 AM »
Can we get a more perspective-y view on that texture? It seems... too 3D for it's own good.

Spook

  • Autococker
  • Posts: 2542
Re: Community Texture & Model Pack (56K =()
« Reply #114 on: June 09, 2007, 01:10:55 AM »
Got any good textures for my little project in that bundle?

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture & Model Pack (56K =()
« Reply #115 on: June 09, 2007, 01:32:46 AM »
Can we get a more perspective-y view on that texture? It seems... too 3D for it's own good.


?

You and I both know that it flattens when you look at it from above or directly from the side.  An intelligent mapper will factor this in.  In certain cases it will look better than the very flat looking cliffs.


Got any good textures for my little project in that bundle?

Yeah bro, I think I have something that would look great on that well (is it a well? I haven't checked your reply on the picture request yet) in Babylon.  I actually made these cliffs after looking at a screeny of someone else's map.

Spook

  • Autococker
  • Posts: 2542
Re: Community Texture & Model Pack (56K =()
« Reply #116 on: June 09, 2007, 01:50:13 AM »
Yeah it's a well. hehehe i look forward to that texture

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture & Model Pack (56K =()
« Reply #117 on: June 09, 2007, 05:35:27 PM »
Perhaps an alternative to barrels?  Minor tweaks still need to be made, what do you guys think?

bitmate

  • Autococker
  • Posts: 1248
Re: Community Texture & Model Pack (56K =()
« Reply #118 on: June 09, 2007, 05:55:32 PM »
It would be cool if each tire would be a bit off of the others. At the moment, they look too... unrealistic.

y00tz

  • Autococker
  • Posts: 2742
Re: Community Texture & Model Pack (56K =()
« Reply #119 on: June 09, 2007, 06:00:13 PM »
It would be cool if each tire would be a bit off of the others. At the moment, they look too... unrealistic.

You mean like this, correct?
(It's the image I made the texture from)