Author Topic: The Tree Thread  (Read 19680 times)

y00tz

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The Tree Thread
« on: June 06, 2007, 01:34:44 AM »
Before I go tonight, I want to show you guys a tree I thought of and made.

Cheers,
y00tz
« Last Edit: February 29, 2008, 12:57:49 AM by y00tz »

mik1

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Re: Tree - 'Proof of concept'
« Reply #1 on: June 06, 2007, 05:33:00 AM »
WOW nice! whats that house behind?

Playah

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Re: Tree - 'Proof of concept'
« Reply #2 on: June 06, 2007, 06:06:12 AM »
looks nice but the top of that tree looks strange. looks like there would be no gravity. =P

lekky

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Re: Tree - 'Proof of concept'
« Reply #3 on: June 06, 2007, 06:31:15 AM »
could you show a screenshot against a darker or black background? its kinda hard to see for me.

y00tz

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Re: Tree - 'Proof of concept'
« Reply #4 on: June 06, 2007, 09:09:50 AM »
could you show a screenshot against a darker or black background? its kinda hard to see for me.


sure, here it is.

Obviously it's not perfect, this was just my test to see if I could maybe eliminate lollipop trees.

WOW nice! whats that house behind?

http://dplogin.com/forums/index.php?topic=6442.msg75172#msg75172

* - Edit added 2nd screenie of other type of tree
« Last Edit: June 06, 2007, 10:23:14 AM by y00tz »

b00nlander

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Re: Tree - 'Proof of concept'
« Reply #5 on: June 06, 2007, 10:47:49 AM »
the 2nd one looks very nice, but I have to agree that the first one has a strange looking top

Zorchenhimer

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Re: Tree - 'Proof of concept'
« Reply #6 on: June 06, 2007, 12:01:56 PM »
I like the second one. The first just doesn't look that real.

jitspoe

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Re: Tree - 'Proof of concept'
« Reply #7 on: June 06, 2007, 01:22:27 PM »
FourthX used this method a while ago.  There was only one map he ever completed using it though.  Some winter map with custom textures.  I cant remember the name of it.  It wasn't winter1.bsp.  It looks better than lollipop trees, but is still kind of lacking in my opinion.  The trees have no depth.  They're like cardboard cutouts.  It could work OK for distant stuff, though.

Eiii

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Re: Tree - 'Proof of concept'
« Reply #8 on: June 06, 2007, 04:52:12 PM »
Heh, I did something like this for my craptastic spaceform. I'll bet I have that on an old computer somewhere.

Apocalypse

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Re: Tree - 'Proof of concept'
« Reply #9 on: June 06, 2007, 05:15:23 PM »
Nice job on the second screeny please tell me those aren't the size of people though....
Oh well if they are you could always just scale them up.

Zorchenhimer

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Re: Tree - 'Proof of concept'
« Reply #10 on: June 06, 2007, 09:47:42 PM »
FourthX used this method a while ago.  There was only one map he ever completed using it though.  Some winter map with custom textures.  I cant remember the name of it.  It wasn't winter1.bsp.  It looks better than lollipop trees, but is still kind of lacking in my opinion.  The trees have no depth.  They're like cardboard cutouts.  It could work OK for distant stuff, though.

Thats the map that I still need the textures for! Unfortunately, my memory is terrible, so I don't remember the name of the map.

y00tz

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Re: Tree - 'Proof of concept'
« Reply #11 on: June 06, 2007, 09:49:32 PM »
Zorchenhimer! I'm glad I caught you.

I'm making a tree in Blender (see screenie) and I'm having a bit of difficulty. I know how to change the textures and materials, I thought, but now the box at the bottom is gone.   Any help?

Eiii

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Re: Tree - 'Proof of concept'
« Reply #12 on: June 06, 2007, 09:51:24 PM »
Err, are those leaves individual polygons, or created with the particle generator?

y00tz

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Re: Tree - 'Proof of concept'
« Reply #13 on: June 06, 2007, 09:52:54 PM »
Err, are those leaves individual polygons, or created with the particle generator?

The latter.

Here's what I'm talking about by the way:

Zorchenhimer

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Re: Tree - 'Proof of concept'
« Reply #14 on: June 06, 2007, 09:57:12 PM »
If I get what you're saying, you have one window open in Blender, and you cant access the textures window, right. Two ways to fix this:

  • Right click on the a border of a panel and click "split area".
  • Click the double arrow next to "SCE:Scene" and select another one.


If you just cant find the textures window, click on the left-most button on a toolbar and select "Buttons Window".

Hopped that helped.

Edit: right click all the way at the bottom of the window.

Eiii

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Re: Tree - 'Proof of concept'
« Reply #15 on: June 06, 2007, 10:00:45 PM »
Err, are those leaves individual polygons, or created with the particle generator?

The latter.

Here's what I'm talking about by the way:

I'm pretty sure those won't be exportable to 3ds (or much else, for that matter) unless they're actual polys. The particles are a property of the geometry, not geometry of their own.

Zorchenhimer

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Re: Tree - 'Proof of concept'
« Reply #16 on: June 06, 2007, 10:03:49 PM »
Well, never hurts to try.

y00tz

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Re: Tree - 'Proof of concept'
« Reply #17 on: June 06, 2007, 10:04:00 PM »
Err, are those leaves individual polygons, or created with the particle generator?

The latter.

Here's what I'm talking about by the way:

I'm pretty sure those won't be exportable to 3ds (or much else, for that matter) unless they're actual polys. The particles are a property of the geometry, not geometry of their own.

K thanks Eiii.

Zorch!
I right clicked at the bottom and it did this...  I can't right-click anywhere now, and these buttons don't seem to do anything :/

Zorchenhimer

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Re: Tree - 'Proof of concept'
« Reply #18 on: June 07, 2007, 09:22:23 AM »
Ok right click this line, and select "add header". Note that your cursor needs to be on the bottom half of the line. Once you get the menu back, right click again on the line and select "Split area".

y00tz

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Re: Tree - 'Proof of concept'
« Reply #19 on: June 07, 2007, 09:34:16 AM »
Sweet, thanks I got it to work. And I did export the tree as a 3DS then opened it in Quake Model Editor, but I remembered that hasn't been working lately (maybe has something to do with my ram problem) and I get an error whenever I export anything.  :(