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ID | Category | Type | Status | Rating | Summary |
---|---|---|---|---|---|
10080 | Renderer | Feature | Open | +50 (58) | Bump/Normal Mapping |
10092 | Renderer | Feature | Open | +32 (40) | Animation Blending |
10208 | Renderer | Feature | Open | +31 (31) | Particle Collision (To Stop Paint Splats from Flying Through Walls) |
10085 | Renderer | Feature | Open | +30 (36) | Shadows from .SKM models |
10117 | Renderer | Feature | Open | +28 (28) | Dense Foliage Support |
10142 | Renderer | Feature | Open | +22 (26) | Fire and Smoke Particle Emitters |
10251 | Renderer | Feature | Open | +15 (15) | Higher Game Framerate Than Graphics Framerate |
10202 | Renderer | Feature | Open | +13 (15) | Shadow Maps (Improved Real-Time Shadows) |
10220 | Renderer | Feature | Open | +9 (13) | CO2 "Muzzle Flash" Particle Effect when Shooting |
10284 | Renderer | Feature | Open | +9 (11) | LOD System |
10226 | Renderer | Feature | Open | +7 (7) | Use Windows' Desktop Resolution for Fullscreen Mode by Default |
10305 | Renderer | Feature | Open | +7 (7) | r_showportals (Display Vis Portals In-Game) |