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| ID | Category | Type | Status | Rating | Summary |
|---|---|---|---|---|---|
| 10080 | Renderer | Feature | Open | +50 (58) | Bump/Normal Mapping |
| 10092 | Renderer | Feature | Open | +32 (40) | Animation Blending |
| 10208 | Renderer | Feature | Open | +31 (31) | Particle Collision (To Stop Paint Splats from Flying Through Walls) |
| 10085 | Renderer | Feature | Open | +30 (36) | Shadows from .SKM models |
| 10117 | Renderer | Feature | Open | +28 (28) | Dense Foliage Support |
| 10142 | Renderer | Feature | Open | +22 (26) | Fire and Smoke Particle Emitters |
| 10251 | Renderer | Feature | Open | +15 (15) | Higher Game Framerate Than Graphics Framerate |
| 10202 | Renderer | Feature | Open | +13 (15) | Shadow Maps (Improved Real-Time Shadows) |
| 10220 | Renderer | Feature | Open | +9 (13) | CO2 "Muzzle Flash" Particle Effect when Shooting |
| 10284 | Renderer | Feature | Open | +9 (11) | LOD System |
| 10226 | Renderer | Feature | Open | +7 (7) | Use Windows' Desktop Resolution for Fullscreen Mode by Default |
| 10305 | Renderer | Feature | Open | +7 (7) | r_showportals (Display Vis Portals In-Game) |